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DreadKnight
Пост #16 (Всего #154783); Дата 5.12.2007 - 23:47  Новости из Лондона
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Patch 0.6 Now Live

QUOTE
Hello everyone!

We hope our U.S. players had a great Thanksgiving holiday and that everyone had a fantastic weekend of playing Hellgate: London. We kept working through our cornucopia of turkey, stuffing, cranberry sauce, and American football games to get some more fixes done.

Patch 0.6 has one very notable fix – the invisible group member bug has been slain. This was a crafty, fierce thing with rows of nasty sharp teeth, but we believe it has now fallen into the mists of legend. We’ll stay vigilant in case it raises its ugly invisible head again.

We’ve also made great strides on the Engineer Drone issue where items become unequipped. There are some cases where Drones (as well as players), will still have items unequip. The main cause of this is when players “ladder up” the equipment on their Character or Drone by using items with statistic bonuses. This results in the Character or Drone being able to use a better overall set of gear than they normally could, and thus causes issues if the items are not equipped in a specific order (or used at all). We’re continuing to work on this one, but it is better with this patch.

As always, we’re reading the forums, getting your feedback, and seeing your desires for Hellgate. The biggest issue we’re currently working on is the client-side memory usage issue. This is very complex and involved, and we also know that it’s a major issue for users. We’re pouring all of our energies right now into working on the game, so if you don’t see us reply to your posts it doesn’t mean we aren’t listening. It just means we’re working hard to make Hellgate: London a better and better experience.

Finally, work is well underway on Patch 0.7! This patch will address major memory issues, bring new UI changes, add blueprints and crafting for new items, make a ton of improvements, and usher in the holidays with some surprises for our subscription members. For more details, keep a watchful eye on www.hellgatelondon.com and look for announcements when you launch the game.

Thanks again for playing, and we’ll see you online!

The Hellgate: London Team


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DreadKnight
Пост #17 (Всего #154827); Дата 6.12.2007 - 14:54  Новости из Лондона
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Hellgate: London IRC Chat

QUOTE
Howdy everyone! This Friday, December 7, we'll be doing a live IRC developer chat. It will start at 4PM PST, and you'll have a chance to talk directly with a number of us here at Flagship. You can ask questions, tell us your thoughts on the game, or say whatever you want (well, within reason ^_^). Below are the details.

Server: irc.ForTheGamers.org
Channel: #FlagshipStudios

Two popular IRC clients you can use are mIRC (a personal favorite) and ChatZilla. Alternatively, ForTheGamers has a Java chat client you can use directly in a browser by clicking this link.

If you've never used IRC before, it's really easy. Under the connection settings just connect to "irc.ForTheGamers.org" (without the quotes), and then type "/join #FlagshipStudios" (again, no quotes). This will put you into the proper channel.

Once in, and the question bot has been unlocked, you can ask a question by typing "/msg DevBot XXX" with XXX being your question. We'll also have another channel set up where you can all just chat amongst yourselves.

We'll give you any updates as the day approaches. Thanks, and see you there!


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DreadKnight
Пост #18 (Всего #154887); Дата 7.12.2007 - 12:54  Новости из Лондона
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На подходе Патч 0.7

QUOTE

Test Center
Patch 0.7 Notes
Memory Usage

* Fixed a UI-related memory leak
* Fixed a clothing and armor texture-related memory issue

User Interface

* New Looking For Group interface that allows players to more easily find each other for creating specific groups.
* Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
* Added an auto-transparency feature.
* Scrollbar added to the Guild interface.
• Fixed a bug that prevented remapping the Shift key.
* Players should now be able to skip all logo splash-screens with a single click.

Nightmare Difficulty

* The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.

Skills

* Fixed skills getting added to and/or removed from Shift activation when swapping weapons.
* Investing a skill point into an Aura skill will no longer automatically cause it to activate.

Templar

* Taunt skills are no longer reduced in effectiveness when grouped

Blademaster

* Path of Righteousness now applies damage from offhand melee weapons.

Guardian

* Prayer of Retribution can now be used while poisoned.
* Prayer of Healing can no longer be used while poisoned.

Cabalists

* The Summon Ember and Summon Fire Elemental skills should no longer conflict when granted through items.

Evokers

* Fixed a bug that caused Drain Power to charge an upfront power cost.
* Tempest’s targeting range has been increased and should now properly lose targets that move out of range.
* Fixed a bug which prevented Boneshards from having any effect on every other cast.
* Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.

Summoners

* Hand of Nostrom correctly adds more beams as the skill level increases.
* Fixed a bug which sometimes caused the Warper’s pet icon to not show up.
* Master of the Flame’s skill effects now display properly in the skill description tooltip.

Hunters

* Engineers
o Engineer Drone behavior improved.
o Fixed a bug that allowed Repair Drone to be used at no cost.
o Drones will now level properly along with their owner. Existing Drones that are below your character’s level will automatically be raised to the correct level.
o Drones now receive correct health bonuses with skill level after re-summoning it.
* Marksmen
o Overshield now gives the correct amount of shields.
o Fixed a bug that prevented Homing Shot from activating properly

Quests

* Fixed a bug with the Cannon Street Rails Quest Bug.
* Fixed an end of Act 4 bug where Maxim and Arphaun occupy the same place, allowing you to only talk to one of them, thus preventing you from completing the quest.
* Fixed a bug where Slaughterbeast occasionally doesn't spawn as expected for the “Regular Customer” quest.

Items

* Improved the drop rate of various recipes and analyzers.
* New blueprints have been added for Focus items and Boots.
* Focus items and Boots can now be made by crafters.
* Fixed a bug where Auras would turn on and off when swapping weapons that grant aura skills.

Guilds and Groups

* Fixed a bug where players were not seeing Guild invites.
* Introduced new Auto-Party logic to provide better matches.

World Movement

* Fixed additional instances where players were sometimes randomly teleported when other people use portals.
* Players can now use the /stuck command when in Ghost form.
* Fixed rare instances where certain areas were impassible.

Miscellaneous

* Fixed a bug where Founders saw all character names in blue text.
* Fixed rare issues with being unable to properly apply the Multiplayer patch.
* Fixed a bug with mods on weapons not being properly equipped when loading a character.
* Fixed rare cases where the PRD became unusable.
* Fixed a bug where numerous pets would show up in Stations.

Special Subscriber Features

12 new Unique Items
New unique weapons spread across all three factions.

We have a few Holiday goodies in our bag of tricks, including a very special gift that keeps on giving!

The Transmogrifier
This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.

Wintry Chapeau
This festive winter cap will give you good luck and cheer all the year round.

Fester Festivus
Quest for a jolly new fiendish friend decked out in holiday garb.

8 New-Year Dye Kits
Celebrate the New Year with special winter colors for your armor.


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DreadKnight
Пост #19 (Всего #154959); Дата 8.12.2007 - 14:06  Новости из Лондона
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xart
Пост #20 (Всего #155581); Дата 19.12.2007 - 21:01  Новости из Лондона
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Single Player Patch 0.6 Released
самое главное - наконец то патч можно скачать отдельно


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DreadKnight
Пост #21 (Всего #155620); Дата 20.12.2007 - 12:36  Новости из Лондона
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Hellgate: London - Стоунхендж

Разработчики из Flagship Studios, как и было обещано, вовсю трудятся над новым контентом для своей Action/RPG Hellgate: London. Большое обновление готовится посетить ваши винчестеры вместе с патчем 1.0: в этом патче в игру будет добавлено новая обширная зона - самое известное мегалитическое сооружение в мире, Стоунхендж. Пока не очень понятно, каким образом будет добавлена эта локация в существующую систему, но определённое разнообразие в опостылевшие городские пейзажи она несомненно внесёт.

На сайте корейского издателя игры, компании Hanbitsoft, появились и первые изображения новых территорий. Выйти заплатка 1.0 должна ещё до Нового Года.

Скрины ТУТ


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DreadKnight
Пост #22 (Всего #155890); Дата 26.12.2007 - 14:37  Новости из Лондона
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Компания NPD Group, опубликовала список из 10-ти самых продаваемых PC-игр в США за прошедший ноябрь. Приятно видеть, что Hellgate: London находится на верхних строчках топа...

Место #6, занятое Hellgate: London говорит о том, что достаточно много людей купило игру, несмотря на баги и плохие оценки в прессе.

# 1. Call Of Duty 4: Modern Warfare - Activision - $49
# 2. Crysis - Electronic Arts - $47
# 3. The Orange Box - Electronic Arts - $37
# 4. The Sims 2 Teen Style Stuff Expansion Pack - Electronic Arts - $18
# 5. World Of Warcraft - Vivendi - $18
# 6. Hellgate: London - Electronic Arts - $49 <--
# 7. The Sims 2 Bon Voyage Expansion Pack - Electronic Arts - $30
# 8. Final Fantasy XI: Wings Of The Goddess - Square Enix - $30
# 9. World Of Warcraft: Burning Crusade Expansion Pack - Vivendi - $32
# 10. Sim City 4 Deluxe - Electronic Arts - $19

hellgate.ru


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DreadKnight
Пост #23 (Всего #156064); Дата 29.12.2007 - 15:59  Новости из Лондона
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Патч 1.0
Пока на тестовом сервере...

QUOTE

General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.

All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.

PvP
A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.

When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.

Players can still duel in other areas by joining the same party and activating their /pvp flag as before.

UI

* The Mini Map is now set to the top right of the screen with character state icons appearing below.
* The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
* The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P’ key.
o The screen has been re-arranged to allow for more information and additional features.
o Party Leaders can advertise existing groups to add new members.
o Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
o New search filters have been added to better find the right group dynamic.
o Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.

Skills
There are a wide variety of balance tweaks across the Templar and Cabalist factions.

Cabalist:

* Brom’s Curse:
o The rank progression of this spell has been adjusted. Brom’s Curse affects up to 4 targets for duration of 5 seconds at rank 1. The maximum number of targets is increased by 1 per rank of the spell, and the duration of the spell is increased by 1 second per rank.
o This spell may now be cast while moving.
o This spell now heals a fixed amount based on the attacker’s level instead of being based on a percentage of the attacker’s health.

* Afterlife
o The power cost of this spell has been reduced.

* Elemental Drain
o The power cost of this spell has been greatly reduced.
o The casting time has been reduced by 1 second.

* Word of Fear
o The Fear Attack Strength of this spell now properly scales with the caster’s level.

Evoker
Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.

* Spectral Curse
o The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a duration of 10 seconds at rank 1, increasing its maximum targets by 1 and duration by 2 seconds per rank.
o This spell may now be cast while moving.
o The power cost of has been reduced substantially, and the range has been increased to 15 meters.
o The explosion damage caused by Spectral Curse has been increased.

* Arcane Shield
o The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
o Arcane Shield is unaffected by the Evoker’s movement.
o This spell now lasts for 10 seconds with a 40 second recast time.

* Concentrate Damage
o The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage surpasses its previous damage bonus at rank 4.

* Summon Ember
o The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
o The Ember’s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.

* Firestorm
o The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
o The Ignite Attack Strength of this spell has been reduced.

* Flameshards
o The Flameshards spell has been re-worked. The number of shards that this spell fires is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased to take damage stacking into account.
o Increased ranks in Flameshards now increases each shard’s Ignite Attack Strength.
o The spells now has a cool-down time of 2 seconds.
o This spell’s power cost has been decreased.

* Hellfire
o This spell’s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
o This spell now has a cool-down time of 2 seconds.
o The damage and Ignite Attack Strength of this spell have been increased substantially.
o The targeting of this spell has been fixed.

* Spectral Bolt
o The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
o The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.

* Spectral Lash Mastery
o The damage of the explosion caused by this spell has been doubled.
o The rank bonus of this spell is now applied to the explosion effect properly.

* Lightning Field
o The damage of the Lightning Field has been increased substantially.
o The power cost of this skill has been decreased.
o This spell now has a cool-down time of 2 seconds.
o The rank bonus tooltip now properly displays a 15% instead increase in radius.

* Tempest
o The casting time, power cost, and cool-down of Tempest have been decreased.
o The base damage and strike frequency increase per rank of Tempest have been decreased significantly.
o Each Tempest cloud now lasts for 12 seconds and has a range of 12 meters.
o The rank bonus of this spell now properly increases the frequency of lightning strikes.

* Arc Legion
o The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength of Arc Legion by 25%.
o The range of this spell has been fixed at 12 meters.
o The damage of this spell has been slightly increased.

* Demonspine
o The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
o The power cost of this spell has been decreased.

* Boneshards
o The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
o The damage of this spell has been increased by 60%.

* Skullsplitter
o The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
o Skullsplitter now explodes into a significantly more predictable nova pattern.
o The power cost and cool-down of this spell have been slightly decreased.

* Venomous Spirit
o The damage of this spell has been increased and the power cost has been decreased.
o The Fear Attack Strength of this spell now scales properly with the caster’s level. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.

* Venom Armor
o Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
o The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target
o The initial armor provided by this spell has been decreased, but the bonus to armor per rank remains unchanged.

* Swarm
o The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
o The cool-down of this spell is now fixed at 10 seconds.
o The power cost of this spell has been decreased significantly.

Templar:
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.

* Aura of Power
o The amount of power regeneration granted by Aura of Power has been decreased.

Blademaster

* Call of the Chosen
o The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster’s level.

Guardian

* Aura of Renewal
o The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.

* Aura of Defense
o The armor bonus granted by Aura of Defense has been decreased.

* Aura of Salvation
o The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.

* Grand Aura
o This skill now provides an equal percentage increase to the Guardian’s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.

* Challenge
o The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.

* Denounce
o The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.

Quests

* Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.

Items

* Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
o All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
o Once all the mods are removed, insert the item into an Augmetrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
o All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.

* The Stun Defense granted by the Gyro Stabilizer has been increased.

* Health and Power injectors now show up in high level stations.

Crafting

* The limit on number of times an item can be upgraded has been raised to 10.

* Upgrading an item takes 50% less resources.

* A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
o Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
o The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.


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Nameless One
Пост #24 (Всего #156615); Дата 16.01.2008 - 23:46  Новости из Лондона
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Сейчас зашел в онлайн на Sydonai - EU и поставился патч. Для MP естественно.


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Been a long road to follow been there and gone tomorrow without saying goodbye to yesterday...
Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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DreadKnight
Пост #25 (Всего #156666); Дата 17.01.2008 - 20:55  Новости из Лондона
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2Nameless One:
Ну и как впечатления? Новые локации как? =)



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Nameless One
Пост #26 (Всего #156677); Дата 17.01.2008 - 23:10  Новости из Лондона
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А где они должны быть ? Я пока на нормале ничего нового не увидел, пру на НМ, сейчас вот тесты надо сдавать. Никаких новых локаций пока не заметил.


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Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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DreadKnight
Пост #27 (Всего #156720); Дата 19.01.2008 - 01:20  Новости из Лондона
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HELLGATE: LONDON GOES TO STONEHENGE
Explore New Environments, Conquer New Demons and Find More Phat Loot
in the First Chapter of the Hellgate Chronicles


The fight for humanity is spreading away from the streets and sewers of London and moving all the way out to the mystical areas surrounding Stonehenge – or what’s left of it. The first installment of the ongoing Hellgate Chronicles is going live for subscribers on Monday, January 21st, 2008.


Stonehenge is a huge outdoor hub accessed through a special portal in Templar Base, connecting players to several new and exciting quests. Heroes will find themselves in completely new open, outdoor wilderness areas unlike anything seen within the city limits of London, battling terrifying new demons and bosses and finding new items very distinct in their appearance. This action-packed update includes:


* The Caste Caves – Unlock four unique dungeons, one for each caste of enemy – Beast, Necro, Spectral and Demon – to seek and destroy a powerful overlord that resides in each cave. Defeating them and collecting their heads will allow you to continue the adventure…


* Moloch’s Lair – Only after collecting the heads from the Caste Caves will heroes be allowed entry into the lair, with a chance to defeat the legendary Moloch, one of hell’s most imposing minions who carries very unique items that can only be obtained by defeating him in combat. And because Moloch’s soul is eternal, this quest and it’s rewards can be a never-ending challenge.


* The Wild – These three mini-raid areas present players with difficult obstacles but also huge rewards with three levels that get increasingly more difficult even with the recommended full party size – you will need a small army to get through these challenges.


In addition to the above, The Stonehenge Chronicles also includes many of the other updates the Hellgate: London community has been asking for, including improvements to game UI, a large number of skill balance changes, a PvP dueling arena and more. Hellgate: London subscribers can also now pay for their subscriptions via PayPal and PayByCash. For more information on payment options and a full list of notes for this update, please visit


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Nameless One
Пост #28 (Всего #156721); Дата 19.01.2008 - 01:29  Новости из Лондона
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Как я понял, это только для тех кто играет по подписке и с 21 числа ? Так? У меня подписки нет.


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Been a long road to follow been there and gone tomorrow without saying goodbye to yesterday...
Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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DreadKnight
Пост #29 (Всего #156724); Дата 19.01.2008 - 02:41  Новости из Лондона
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2Nameless One:
А можешь проверить то?

Stonehenge is a huge outdoor hub accessed through a special portal in Templar Base...


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Nameless One
Пост #30 (Всего #156725); Дата 19.01.2008 - 03:01  Новости из Лондона
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Ну пока на Темл Базе нет никаких особенных порталов. Я же, конечно, первым делом сбегал посмотрел. Нет, на обычном МП в данный момент нет ничего похожего.

Патч ставился, это факт. Но 1.0 ли хрен знает. А вот уники стали падать гораздо чаще. Или лаки стал влиять.


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Been a long road to follow been there and gone tomorrow without saying goodbye to yesterday...
Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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