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DreadKnight
Пост #31 (Всего #156735); Дата 19.01.2008 - 14:21  Новости из Лондона
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2Nameless One:
Да уж, новые локации только для подписчиков.

For our Subscription Members, we’re opening the portal to Stonehenge! This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game.

А вот тут можно посмотреть полный список изменений, уже финальный.... их очень много.


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Nameless One
Пост #32 (Всего #156736); Дата 19.01.2008 - 14:32  Новости из Лондона
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2DreadKnight: Увы, это не Рио а гораздо хуже sad.gif В смысле это ни Ди2 & LoD. Такого уже наверно не повторится.


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Been a long road to follow been there and gone tomorrow without saying goodbye to yesterday...
Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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xart
Пост #33 (Всего #156998); Дата 24.01.2008 - 01:13  Новости из Лондона
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Multiplayer: The Stonehenge Chronicles
портал есть - но для сабскрайберов - просто офигеть как приятно услышать от непися типа сюда можно только подписчикам, что бы узнать что это такое - иди на сайт hellgatelondon.com... в общем я так понял для сингла это вообще не выпустят (или по крайней мере нескоро).
З.Ы. ну и что - зато иконки хеслинжекторов и павер паков поменяли! laugh.gif

З.Ы.Ы.
бугага


Присоединённое изображение
Присоединённое изображение


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BarbaCat
Пост #34 (Всего #157000); Дата 24.01.2008 - 02:39  Новости из Лондона
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laugh.gif


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-Откуда у тебя топор?
-Мне королева эльфов дала!
-Поздравляю, а топор откуда?
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Nameless One
Пост #35 (Всего #157043); Дата 24.01.2008 - 23:22  Новости из Лондона
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Я не подпиcчик. Сейчас зашел в онлайн отправили eu.hgl качать The Stonehendge Chronicles. Почти 400М, но вроде нормально тянется на 250kb

ЗЫ. А оно мне, тк я не подписчик пригодится ?


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Been a long road to follow been there and gone tomorrow without saying goodbye to yesterday...
Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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xart
Пост #36 (Всего #157044); Дата 24.01.2008 - 23:30  Новости из Лондона
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2Nameless One:
пригодится - поправки баланса и мелкие улучшения доступны всем


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Nameless One
Пост #37 (Всего #157048); Дата 25.01.2008 - 00:14  Новости из Лондона
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С установкой патча дали айтем, заюзав который можно сбросить все раскиданные скилл-поинты и переложить их по другому.


--------------------
Been a long road to follow been there and gone tomorrow without saying goodbye to yesterday...
Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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DreadKnight
Пост #38 (Всего #157254); Дата 2.02.2008 - 18:11  Новости из Лондона
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Patch 1.1

QUOTE

General

    * All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.
    * The timer and quest requirement have been removed from the mini-game.
    * Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
    * Fixed a crash bug associated with exiting out of the Character Creation menu.
    * Players that had beaten Normal mode with a character but then were unable to access Elite mode (and Hardcore mode for subscribers) with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.
    * Fixed a bug which caused audio and sound effects to sometimes stop playing.
    * Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.


Monsters

    * The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
    * Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
    * The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.
    * Errgoth (Demon Caste General) now does less damage.
    * Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste (to balance a disparity of Essence drop rates between castes). This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.


User Interface

    * Offline friends are now properly displayed in the Friends List.
    * The “Player Requests” confirmation buttons have been reordered to [accept] [decline] [ignore].
    * Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.


Items

    * Armors with the “minion damage bonus” affix now work for the Engineer.
    * Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.
    * Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
    * Guild Heralds can now be sold back to merchants for full price.


Skills

    * Increasing ranks of Drain Power now work properly at all power ranges.
    * Increased the amount of Shields granted by skills that provide Shields.
    * Engineer Drones now come with a base armor rating.


Stonehenge Bug Fixes

    * Players may now Recall or Party Portal out of the Hell’s Heart level.
    * Party Portal limitations have been removed from the Stonehenge levels.
    * Stonehenge now appears as a destination on the Station Transit Terminal.
    * Stonehenge weapons can now have Mod slots.
    * The stash in Stonehenge now properly detects collision.
    * Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General’s Lair from opening.
    * Essence drop chance increased from 15% to 20%.
    * Fixed rare cases where Essence Caves were not connected to the next level.
    * Fixed bad pathing around the Stonehenge wilderness huts.
    * Fixed a bug causing additional Skill Retrainers to spawn when they shouldn’t have. Duplicate Skill Retrainers should now be removed.


Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.


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Nameless One
Пост #39 (Всего #157256); Дата 3.02.2008 - 01:07  Новости из Лондона
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Я, что-то не понял этот айтем позволяющий перераспределить скиллы теперь каждый раз после мини патча давать будут? У меня снова есть, хрен поймешь, то-ли нашел то-ли дали.

/edit поправил синтаксис


--------------------
Been a long road to follow been there and gone tomorrow without saying goodbye to yesterday...
Heaven's not Enough ...
Empty spaces - what are we living for ? ... The show must go on!
Stray! No regrets 'cause I got nothin to lose. Ever stray! So I'm gonna live my life as I choose. Until I fall...
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DreadKnight
Пост #40 (Всего #157835); Дата 21.02.2008 - 14:26  Новости из Лондона
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The Lowdown On Upcoming Updates

Perhaps the most sought-after information that Hellgaters are most interested in on our forums is insight into the future of Hellgate: London. After a great first day at the Games Developer Conference, we'd like to offer a kingly scoop on this very topic. And so, without further ado, we lift the curtain and reveal our plans for the next three Hellgate: London updates. Note that while the bullets outline the contents of each patch, they are actively being worked on and will have more thorough patch notes upon release.

Patch 1.2

* In-game mail with the ability to attach items.
* Marksman skill adjustments.
* Many bug fixes.


Previously known only for its sweeping changes to the Marksman class, Patch 1.2 will add in-game mail, a hotly desired feature. Additionally, a great many bugs are addressed in this build, many of them reported by the community.

Patch 1.3

* New functional pets.
* Warp to any player in buddy list.
* Emotes.
* Text bubbles over character heads.
* Display party member level and class.
* Inspect other player's equipment.
* Link items into the chat.
* Split stacked items.


This patch will introduce a host of features designed to enhance the Hellgate experience. Not only will you now be able to check out your teammates' armor and weapons, items will be able to be "linked" into the chat window, allowing other players to see their statistics with ease. Emotes will provide new depth to interacting with your fellow Hellgaters as will text bubbles. All in all, Patch 1.3 offers a bevy of new features.

"The Abyss Chronicles" (Patch 2)

* Group PvP, PvP games, and PvP ranking.
* The Abyss "endless" dungeon.
* Big Ben/Parliament Square adventure area.
* Three new base monster types.
* Five new bosses.
* New skills for all classes.
* New high end armor for all factions.
* New weapons for all factions.
* Consignment house.
* Shared stash.
* Instance switching.


Our biggest major content update yet (well, until the next Chronicle). Sizable additions to the PvP department, seriously unique skills for all classes, new armor and weapons for all factions, new monster types, new bosses... Oh, and then there's the consignment house and shared stash. Big? This content update is HUGE. Now for some glimpses at the sights to be seen when you enter... The Abyss Chronicles!


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BarbaCat
Пост #41 (Всего #157859); Дата 22.02.2008 - 02:16  Новости из Лондона
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Вот бы ещё хоть часть этого в сингле увидеть... unsure.gif


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-Откуда у тебя топор?
-Мне королева эльфов дала!
-Поздравляю, а топор откуда?
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DreadKnight
Пост #42 (Всего #157868); Дата 22.02.2008 - 12:41  Новости из Лондона
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Похоже скоро игру доведут до ума, жалко только все это будет для подписчиков... про сингл вообще молчим. =(


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DreadKnight
Пост #43 (Всего #158633); Дата 19.03.2008 - 15:47  Новости из Лондона
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Multiplayer: Patch 1.2

In-Game Mail
Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system.

* Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel.
* Items and Palladium can only be attached or removed from mail while the character is in a Station.
* Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild.
* Mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time.
* While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items.
* You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer).


General

* Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
* Fields from different sources can now stack. Please note that the graphics♦ from new fields still override those of previous fields.
* Players must now wait 5 seconds before they can re-enter a Hellrift.
* Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
* Fixed a bug which caused the /played command to display the incorrect amount of time played.
* If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
* Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
* The Shock effect now deals damage immediately when it’s applied.
* Several character and monster animations have been improved.
* Fixed known Blueprint exploits.
* Fixed a bug which sometimes caused files to require unnecessary patching.
* Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game.


Stonehenge

Moloch

* The Necro Fall zone has an increased monster spawn density of approximately 25% and the monsters are now 2 levels higher than before.
* Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode!
* Moloch now has a chance to drop the following additional, extra-rare loot for every player who defeats him:
o 1% chance to drop an Attribute Retrainer. This item allows a character to “zero out” all points put into attributes (Accuracy, Strength, Stamina, and Willpower) and freely reassign them. These items are tradable between all players.
o 5% chance to drop one of a new class of dye kits that have intrinsic properties. These properties scale with the level of the item, so one gained from Moloch at level 50 will be better than one gained from Moloch at level 30. These dye kits are tradable between subscribers. In order of least rare to most rare:
+ Earth Core Dye Kit: Health regeneration
+ Dark Vengeance Dye Kit: + to luck
+ Indigo Fire Dye Kit: Electricity “thorns damage” effect
+ Copper Sky Dye Kit: + to all Elemental special effect defense
+ Ivory Haze Dye Kit: + to Shields
+ Vanquish Dye Kit: +1 level of Sprint skill (this does not scale)
+ Cold Steel Dye Kit: + to Armor
+ Black Knight Dye Kit: + to all attributes


The Wild

* The Wild zone has a 20% higher monster spawn.
* The Foreboding Wild zone has a 30% higher monster spawn.
* The Deepest Wild zone has a 40% higher monster spawn.
* Even more champion monsters can be found in all the Wild zones
* Champion monsters in all Wild zones have a 1-in-250 chance to drop one of six new, Unique weapons. These weapons scale with the level of the champion dropping the weapon. These weapons are tradable between subscribers.
o Convulsor – a Sniper Rifle
o The Exterminator – a Heavy Rifle
o Novastorm – a Nova Gun
o The Unyielding Moon – a Sword
o Slipnaught – a Focus Item
o Alucard’s Continuum – a Dart Pistol
* A new boss monster, The Desiccator, has a 25% chance of appearing in The Deepest Wild zone. He should be extremely hard to kill, particularly solo or in small parties. As his health constantly regenerates, there is no guarantee a party will ever be able to kill him.
* When defeated, The Desiccator has a 20% chance to drop a “Mysterious Egg.”
* When placed in the Transmogrifying Cube, a Mysterious Egg will hatch into one of three new “pets with abilities”. These new pets and the Mysterious Egg are not tradable. These pets are:
o Nautilus – occasionally heals all friends in range
o Revenant – occasionally fires a spectral missile at enemies
o Heap Raptor – breaks all those pesky crates for you


General Stonehenge Updates

* Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting.
* Players may no longer exploit the essence pedestals via trading.


Monsters

* Winged Imps now lose their invulnerability earlier.
* Fixed some cases where monsters would get stuck in the ground.
* Wurm no longer spawns maggots when it dies.
* Maggots summoned by Wurm will now automatically die upon Wurm’s death.
* Fixed a bug which allowed the Wurm encounter to be exploited.
* The Lightning now looks like a giant robot as intended.


Quests

* Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
* Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.
* Any leftover blueprint items from the “Threshold” quest will now be removed.
* Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.


User Interface / Controls

* Some UI panels have been improved.
* Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
* Added class and character level to the party member windows.
* Improved the /whisper and /reply interface.
* Shift-activation should now work for skills granted by items.
* The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.
* The [ACCEPT] button on the trade panel now greys out for 3 seconds after the trade terms are changed by either player.
* Fixed a bug which would omit some guild members in the guild member list for very large guilds.


Graphics

* Fixed an issue where backgrounds would flicker or disappear.
Graphics (DX10 Only)
* Various distortion effects have been fixed.
* Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
* Translucent models now render properly against the background.
* Particles and translucent models are no longer out of focus with the depth-of-field effect.
* Depth-of-field blur amount has been reduced and is now more subtle.
* Fixed a resource/memory leak that showed as either Page File or Commit Size growth.


Skills
PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class.

Hunter

* Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.


Phase Grenade

* Fixed a bug which caused the Phase Grenade to not receive the proper Attack Rating from the user. This caused the Phase Grenade to do less damage than intended against armored targets (but did not affect damage done to Shields).


Tactical Stance

* Now also gives a base Firing Accuracy bonus of 50.
* Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank.


Escape

* Escape now provides 1 second of invulnerability when it is activated.
* Escape should now prevent enemy players in PVP from seeing the user.
* The cool-down for this skill now starts when the skill is used, not when it is cleared.
* The cool-down for this skill has been increased to 30 seconds.
* The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank.
* The rank cap on this skill has been increased from 5 to 7.
* Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint.


Precision Strikes

* Precision Strikes now have direct synergies with all other Precision Strikes.
* Precision Strikes no longer have skill prerequisites
* Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds.


Napalm Strike

* Increased base Damage by roughly 300%.
* Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%.
* Decreased base radius by 50%.


Smackdown

* Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%.
* Increased base damage by roughly 300%.
* Decreased base radius by 50%.


Shock and Awe

* Decreased base Damage by roughly 25%.
* Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%.
* Decreased base radius by 75%.


Marksman

Rebounder Rounds (formerly Ricochet)
“The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”

* This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
* There is no power cost for using this skill.
* This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
* This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Concussion Rounds are used.
o EXAMPLE: The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Concussion Rounds have a 7% chance for this effect to occur while using either of those skills.


Ravager Rounds (formerly Reflected Shot)
“The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.”

* This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
* There is no power cost for using this skill.
* This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
* This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Concussion Rounds are used.
o EXAMPLE: The first rank of Ravager Rounds gives a 3% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Concussion Rounds have a 2% chance for this effect to occur while using either of those skills.


Concussion Rounds (replaces Homing Shot)
“The Marksman uses modified ammunition designed for maximum impact.”

* This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
* There is no power cost for using this skill.
* This skill increases the Interrupt Strength (indirect chance to proc) of the Marksman’s weapons (based on the skill and increasing based on the rank of the skill) while the skill is used.
* This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Concussion Rounds increases Interrupt Strength (albeit by lesser amount) when either Ravager Rounds or Rebounder Rounds are used.
o EXAMPLE: The first rank of Concussion Rounds gives a 12% increased Interrupt Strength for shots fired while using Concussion Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 8% increased Interrupt Strength when using either of those skills.


Weapon Master (formerly Hollow Points)

* Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank.


Beacon

* Decreased the power cost by 33%.
* Increased the per-rank bonus to 7% from 5%.
* Decreased the base effect to 21% from 45%.
* Duration is now fixed at 6 seconds.
* Beacon may now be used on targets who already have the Beacon effect to refresh the timer.
* The Multi Beacon and Beacon effects no longer stack.


Elemental Beacon

* Now also decreases the target’s Elemental Attack Strengths.
* Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level.


Multi Beacon

* Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses.
* Increased the cooldown to 12 seconds from 2 seconds.
* Duration is now fixed at 6 seconds.
* The Multi Beacon and Beacon effects no longer stack.


Sniper

* Is now available at level 5.
* No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active (in addition to the Armor and Weapon Energy Consumption penalties).
* Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 60%, and 25%, respectively.
* Damage bonus has been decreased from 200% to 150%.
* Rank progression now decreases its rate of use and rate of fire penalties by 3% per rank, beginning at a 50% penalty at rank 1 and ending at a 23% penalty at rank 10.


Master Sniper

* Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus.


Rapid Fire

* Now clears Multishot when used.


Multishot

* This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before.


Overshield

* Increased the Shields bonus per additional rank from 33% to 100%.
* Overshield now grants Shields in a fixed ratio: the Marksman's current Shields Percentage will not change when the skill is activated or deactivated.


Escape Artist

* The Movement Speed bonus has been increased to 25% per rank.
* The rank cap on this skill has been increased from 5 to 7.


Grenades

* Grenades now have direct synergies with all other Grenades.
* Increased the damage of all Grenade skills by roughly 70% in addition to individual Grenade skill damage changes.
* Increased the cool-down of all Grenade skills from 5 to 6 seconds.


Explosive Grenade

* Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
* Decreased base Damage by 23%.
* Decreased base Ignite Attack Strength by 33%.
* Ranks in Explosive Grenade now increase the Damage of all grenades by 12%.


Phase Grenade

* Increased base Damage by 6%.
* Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%.


Toxic Grenade

* Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds.
* Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage.
* Decreased base Poison Attack Strength by 50%.
* Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%.


Flashcrasher Grenade

* Increased base Damage by 12%.
* Decreased base Stun Attack Strength by 50%.
* Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%.


Engineer

* Engineer Drones now properly receive Armor bonuses from Armor affixes.
* Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended.
* Fixed a bug that prevented the effects of Medpak Retrofit and Shield Generator Retrofit to properly scale up with additional levels.
* Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill.
* Summoned pets should no longer fail to spawn when summoned.


Beacon

* Decreased the base effect to 15% from 25%.


Templar

Guardian

Aura of Thorns

* Aura of Thorns should now properly increase Thorns damage from items.
* Aura of Thorns has been rebalanced to fit the standard Aura progression model.


Blademaster

Crosscutter

* Crosscutter now requires a target in order to use the skill.


Whirlwind

* Fixed a bug which caused Whirlwind to immediately cancel itself.


Cabalist

Brom’s Curse

* Fixed description for Brom’s Curse to match the actual health gained.


Summoner

Hand of Nostrum

* Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor.


Evoker

Hellfire

* Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released.


Lightning Field

* The skill description has been corrected to match the actual increase in radius per rank.


Items

* New Mutentacles have been improved, with higher base Damage and Elemental Attack Strengths bonus.
* Id Pulsar weapons should now ignore friendly targets.


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DreadKnight
Пост #44 (Всего #158634); Дата 19.03.2008 - 15:51  Новости из Лондона
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Патч для сингла!

Когда уже никто не ждал, разработчики анонсировали патч 1.1b для сингла. Он будет включать в себя все багфиксы до версии игры 1.1, о дополнительном контенте не упоминается.


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xart
Пост #45 (Всего #159192); Дата 5.04.2008 - 18:53  Новости из Лондона
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