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> Новости., Дренеи за Альянс.
puzo
Пост #556 (Всего #126363); Дата 16.10.2006 - 13:58  Новости., Дренеи за Альянс.
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2Woodoo:
das ist fantastich ?
об чом хоть видео?а то на немецком я могу и в локалке найтить biggrin.gif smile.gif laugh.gif


--------------------
- Я ясно выразился. У меня нет ни малейшего желания становиться королём.
- А ты хорошо подумал? Роль короля - это большая удача.
- Но, принимая её, ты лишаешься всех остальных ролей.
бнет
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Woodoo
Пост #557 (Всего #126380); Дата 16.10.2006 - 14:49  Новости., Дренеи за Альянс.
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QUOTE (Aliya @ 16.10.2006 - 12:50)
2Woodoo:
это типа всупительные ролики к новым расам?

угу
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Nochka
Пост #558 (Всего #126451); Дата 16.10.2006 - 17:07  Новости., Дренеи за Альянс.
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а рас новых только две, не развернешься sad.gif


--------------------
Viola человек/маг 60 lvl
Nochka человек/прист 60 lvl

Пессимист видит туннель.
Оптимист видит свет в конце туннеля.
Реалист видит, что свет приближается.
А машинист видит троих дебилов сидящих на рельсах!
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AlexZ
Пост #559 (Всего #126465); Дата 16.10.2006 - 17:30  Новости., Дренеи за Альянс.
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QUOTE
а рас новых только две, не развернешься


а за альянс так ващще одна...


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На бал мы автоматчиков не взяли, о чем не раз, конечно, пожалели..

"Мы гордо называем это кайт - а на самом деле мы просто напросто убегаем"

Maopu Night Elf Hunter 70
Macmep Warlock gnome 70
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Silvertail
Пост #560 (Всего #126478); Дата 16.10.2006 - 17:48  Новости., Дренеи за Альянс.
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Вместо того чтоб мутить новую расу, надо было переделать модели дварфиек и сделать их а-ля LineageII. И было б у нас как минимум 50% дварфиек-пристов! Fearward for all! laugh.gif
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BarbaCat
Пост #561 (Всего #126541); Дата 16.10.2006 - 21:19  Новости., Дренеи за Альянс.
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Играющий Теоретик-Бильярдист



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2Silvertail:
100% laugh.gif


--------------------
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-Откуда у тебя топор?
-Мне королева эльфов дала!
-Поздравляю, а топор откуда?
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Aliya
Пост #562 (Всего #126605); Дата 17.10.2006 - 12:10  Новости., Дренеи за Альянс.
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Aliya
Пост #563 (Всего #126634); Дата 17.10.2006 - 14:27  Новости., Дренеи за Альянс.
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Появился небольшой апдейт по тому что могут сделать профессионалы, по 3 рецепта на каждую профу:
http://www.wow-europe.com/en/burningcrusad...rofessions.html

Так же как можно понять сокеты на вещах будут не просто "дырками" как в дьябле, а различаться по цвету, и не каждый гем можно будет воткнуть в тот или иной сокет.


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Aliya
Пост #564 (Всего #126658); Дата 17.10.2006 - 15:51  Новости., Дренеи за Альянс.
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http://forums.wow-europe.com/thread.html?t...=61866503&sid=1

обяснения по поводу как будет работать рейтинговая система:

Combat Rating System Explanation

With the upcoming release of the Burning Crusade, we thought we would take the time to explain more on a new stat that we are introducing: Combat Ratings. These ratings are being used for any combat stat that previously was percentage-based such as: critical strike chance, hit chance, dodge chance and defense skill. Combat ratings are only used with effects generated by items and do not apply to effects that are generated by spells and talents which will continue to work the same.

The following combat ratings are currently in use: weapon skill, defense, dodge, parry, block, hit chance, spell hit chance, critical strike chance, spell critical strike chance, resilience, haste, and spell haste.

*We may introduce others at a later time.

Combat Skills

Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.

Below is the level 60 conversion for combat skills:

Weapon Skill Rating
2.5 rating grants 1 weapon skill

Hit Rating
10 rating grants 1% hit chance

Spell Hit Rating
8 rating grants 1% spell hit chance

Critical Strike Rating
14 rating grants 1% critical strike chance

Spell Critical Strike Rating
14 rating grants 1% spell critical strike chance

Haste
10 rating 1% haste

Spell Haste
10 rating grants 1% spell haste

Defense Skills

The impact on the defense skill and weapon skill systems is slightly more complicated. Many people do not realize these skills actually grant percentage-based benefits already. For example, every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. Weapon skills have a similar effect for the attacker. Items will now grant skill rating rather than skill directly, and that will convert to an actual skill increase.

Below is the level 60 conversion for defense skills:

Defense Skill Rating
1.5 rating grants 1 defense skill

Dodge Rating
12 rating grants 1% dodge

Parry Rating
20 rating grants 1% parry

Block Rating
5 rating grants 1% block chance

Resilience

Resilience is a special new rating which we have created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by X percent, and it reduces the damage dealt to you by critical hits by 2X percent. X is the percentage resilience granted by a given resilience rating.

Below is the level 60 conversion for resilience:

Resilience
25 rating grants 1% resilience

Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level.


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Aliya, Gnome Mage 60.
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puzo
Пост #565 (Всего #126698); Дата 17.10.2006 - 18:41  Новости., Дренеи за Альянс.
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очень благодарен и за ссылку и за цитату, но из предыдущего поста понял следущее : "обяснения по поводу как будет работать рейтинговая система:".
ВСЁ. больше ни слова не понял, нельзя ли как-нить оруссить?


--------------------
- Я ясно выразился. У меня нет ни малейшего желания становиться королём.
- А ты хорошо подумал? Роль короля - это большая удача.
- Но, принимая её, ты лишаешься всех остальных ролей.
бнет
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Manofwar
Пост #566 (Всего #126702); Дата 17.10.2006 - 18:53  Новости., Дренеи за Альянс.
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инфа о БК от человека играющего в альфу:

Heres some nice information i found about PvP, prolly old but i just found it and its a pretty good read.

Player vs Player

The first noticeable PvP difference is the new talents for each class. Every class is receiving talents focused on reducing the damage they take, which will help increase the length of PvP encounters. Additional talents such as Blessed Resilience and Pain Supression for Priests create numerous useful PvP spec for support classes, and DPS classes are finding new talents that broaden their use in group PvP. Affliction Warlocks right now control the flow of the fight with their new 41 point talent, Unstable Affliction. This one since spell can lock down a group's ability to remove crowd control and damage over time spells off of their members.

Outdoor PvP:

For those of you who have tried out the lackluster world PvP objectives that were added to Silithus and Eastern Plaguelands, worry not! Three of the zones so far in the Alpha test have PvP objectives that have rewards that actually have an impact on the development of your character.

Hellfire Peninsula: This is the first zone that you encounter when traveling to Outlands. There are three controllable locations in the center of the zone, right behind the entrance to the instances (Hellfire Ramparts, The Blood Furnace, The Shattered Halls, Magtheridon’s Lair), so these are a focus of the zone. The three locations form a triangle and are rather close to each other, mounted with an epic mount it would take you around 15 seconds to get to the adjacent point. As long as you are flagged for PvP combat (or are on a PvP Server), these capture with the same mechanic as the Eastern Plaguelands towers. A small ui element will appear when you are inside the areas, showing a bar with an indicator of who controls the area. This bar’s slider will change based on which side has the most alive people inside the controllable point. When all three locations are held by one side, everyone in the zone and inside the respective instances gain a buff that increases the reputation you gain while killing mobs.

Zangamar Marsh: The marsh is the second zone that most players will progress to at around level 62. The PvP elements in this zone are again located in the center of the zone. These two towers are captured the same way as Hellfire’s, whoever has the larger force in the immediate area will start to take control. The difference between the marsh’s objectives is whichever side controls both towers not only gain a 5% damage buff, but also take control of the graveyard located between the two towers.

Nagrand: If anyone has ever said WoW has no outdoor PvP, this zone will prove them wrong. The designer of this zone put careful thought and programming into this world PvP element. For everyone who complained on the forums before about a controllable city, this is your chance to shine. Halaa is a city located on an island in the center of the zone, with four rope bridges at each corner connecting it to the mainland. Players will want to fight over this for a few reasons. First, players in the zone on the faction that control the city gain a buff that increases damage done by 5%. Second, there is a pair of NPCs that you can exchange tokens gained by killing people, and dust you gain by slaying mobs in the zone.

Assaulting this city has been so well designed that even if you don’t like Player vs. Player combat, this is something that people will be flocking to. At the mainland end of each rope bridge, there are wyvern posts that you can construct if the other faction controls the city. These wyvern posts when activated place 10 fire bombs in your inventory and mount you on a wyvern that is automatically flown above and around the city like a flight path. These fire bombs can be used and targeting like grenades. They each do 1000 points of fire damage, and place a DoT on the target that burns for 1% of their hit points per second. Now, this may not seem that useful against players, because 1% of even a 10,000 hit point tank is only 100 hp per second. The guards on this island have over 200,000 hit points, so well placed bombs and coordinated strikes can take down this city quickly. After every guard is dead, it is a rush to the center of the town where a flag is located. If every guard is killed they do not respawn so the assaulting team will not have to worry about fighting npcs at this point. The flag is controlled like the PvP objectives in the other zones, standing near it with more people than the other faction will start to shift control to your side. After filling the bar on the ui element for your faction, guards and npcs will respawn and your faction takes control of the city.

The reason for PvP?

Buffs and graveyards aside, why would someone want to participate in the world PvP? Other than fighting for the honor of the Horde/Alliance, you always have the G’s: gear, gems, and well, gear. If your character kills another character near the world PvP locations, you receive a mark based on which zone you are in. For Hellfire, these can be turned in at Thrallmar for Horde, and Honor Hold for Alliance. Currently the rewards are: A half-hour increase of 5% additional experience and 15% additional reputation for Thrallmar/Honor Hold, rare gems used for placing into socketed items, and a rare caster and melee ring. In Zangamar Marsh, marks can be turned in for caster and melee trinkets that have a chance to restore mana or health when attacking/casting, weapons, and idol/totem/librams. Nagrand’s marks can be turned in while you control Halaa, and you can purchase a belt, pants, and a gem. The stats on these items are heavily PvP focused, and all contain the new resilience rating stat. The gem that you can purchase requires you to amass 400 marks and increases the resilience rating of the item you socket it into.

All this talk about resilience rating brings us to the next new feature of the expansion, ratings. Every item that previously had any stat that increased your abilities by a percent are now ratings. The reason for this is so they can properly scale the strength of your character while looking towards the future. Dodge, block, melee crit, spell crit, melee hit, spell hit are all among the abilities that were previous percentage abilities, and now are rating.

The easiest way to think about why they would do a change like this is by looking at two well known trinkets, Eye of the Beast and Blackhand’s Breadth. These previously increased your melee and spell critical strike by 2%. Now these increase your melee critical rating and spell critical rating by 28 respectively. This means at level 60 you need 14 critical rating to equal 1% crit. The rating you need to equal 1% crit increases per level.

Resilience is a new mechanic that was recently introduced into the game. Resilience rating at level 70 reduces your chance to be crit by all sources by 1% for every 40 rating you have, and reduces the damage from critical sources by 1% for every 20 rating. As seen in the leaked arena gear, resilience is a common stat on PvP focused items.

The Arena

The Arena is one of the biggest changes that have been announced thus far. Grab a handful of your friends and queue up for a skirmish (practice), or sign up a 2, 3 or 5man team for a 3 month season/ladder. Each roster can hold double the amount of people required for the arena, 5v5 teams can hold 10 people. Everyone who plays at least 30% of rated games for the team split the weekly arena points that the team earns.

So far only two arenas are open, Blades Edge Arena and Nagrand Arena. Nagrand is a simple layout with 4 pillars at each corner of the open terrain. The developers realized how bland a simple area like this would be, so they added tornadoes that circle the edge of the arena, throwing and damaging whoever comes in contact with it. The Blade’s Edge Arena on the other hand is a lot more complex, containing a bridge and pillars you can jump on top from the center of the bridge. Movement in this arena is key, for there are lots of areas which break line of sight and require melee to jump to reach casters.



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Manofwar
Пост #567 (Всего #126703); Дата 17.10.2006 - 18:54  Новости., Дренеи за Альянс.
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Here are some screenshots from TBC including a couple of bloodelf pics.

From brief research: Enchanting and Jewelcrafting can make socketed items. Profession levels increased beyond 300.

Level 60-61 takes 415500 XP. Whereas killing a mob gives round 500XP and the easiest delivery quest (go speak to guy gave 3500XP.

The starter area is really big and when I entered the portal (now a while ago) there was level 70 elites storming the gate trying to get through.

From the starter area you got directed to the town (i'm horde) and there you received about 8 quests, which one of em were for hellfire - the first instance.

There is also world pvp in the start area (3 towers) and a lot of PVP was going on. got ganked by level 66 night elve rogues.. fun fun

Jewelcrafting is much like engineering from level 1+. Starter recepies require copper, sometimes stone and then gems and odd items.

The other areas are really cool too (can post more info later if you want) and there are TONS of instances. The next step is to do a 10 man instance to see how it is. wish me luck. Anyhow - here are a bunch of screenies from the portal to initial outland stuff.

Here are some screenshots from TBC including a couple of bloodelf pics.

From brief research: Enchanting and Jewelcrafting can make socketed items. Profession levels increased beyond 300.

Level 60-61 takes 415500 XP. Whereas killing a mob gives round 500XP and the easiest delivery quest (go speak to guy gave 3500XP.

The starter area is really big and when I entered the portal (now a while ago) there was level 70 elites storming the gate trying to get through.

From the starter area you got directed to the town (i'm horde) and there you received about 8 quests, which one of em were for hellfire - the first instance.

There is also world pvp in the start area (3 towers) and a lot of PVP was going on. got ganked by level 66 night elve rogues.. fun fun

Jewelcrafting is much like engineering from level 1+. Starter recepies require copper, sometimes stone and then gems and odd items.

The other areas are really cool too (can post more info later if you want) and there are TONS of instances. The next step is to do a 10 man instance to see how it is. wish me luck. Anyhow - here are a bunch of screenies from the portal to initial outland stuff.

____

хз, сможете ли скрины посмотреть:

http://www.dov-wow.net/boards/attachment.p...70&d=1161004412
http://www.dov-wow.net/boards/attachment.p...71&d=1161004412
http://www.dov-wow.net/boards/attachment.p...72&d=1161004412
http://www.dov-wow.net/boards/attachment.p...74&d=1161004474
http://www.dov-wow.net/boards/attachment.p...75&d=1161004474
http://www.dov-wow.net/boards/attachment.p...76&d=1161004678
http://www.dov-wow.net/boards/attachment.p...77&d=1161004678
http://www.dov-wow.net/boards/attachment.p...80&d=1161005105
http://www.dov-wow.net/boards/attachment.p...81&d=1161005105
http://www.dov-wow.net/boards/attachment.p...82&d=1161005232
http://www.dov-wow.net/boards/attachment.p...83&d=1161005232
Answers to some of Astarens questions below:

I heard alliance totems look different than horde totems - a picture would be appreciated .

They look a bit more spaced out. As does the new hunters mark. Nothing very special.

Which new zones / dungeons and what changes are there in the "old world"? I suppose Karazham is one new dungeon and there are the new BE / Draenai starting zones, but what other changes and additions are there?

Haven't seen any others yet. The BE starting zone is quite big though. On top of EPL there are 2 zones for BE.

Are there any new guild features and/or guild UI changes?

YES. In char screen you can select which stats to look at. Drop downs with melee, defence, normal, ranged, spell. So say spell has heal bonus, dmg bonus, mana per 5 sec, crit chance with spells. Very nice addition - you dont have to calculate it yourself. And they update automatically when you change gear/talents etc.

New button for LFG and LFM. You can select intance/dungeon/raid so it will no longer be necessary to spam in chat.

Might be more - cant think of any right now.

How does the "arena team" UI look like? What options are there?

It's about the same except there are 3 areas for 2v2, 3v3 and 4v4. Few options - but I havent done any yet so there is probably more to know.

How are the TBC quests? I heard TBC quests are pretty much old-school "grind 20 of those mobs"-quests, but most people seem to like the quest-design anyways... can you give a few example quests and tell whether anything changed with quest-design?

Yes, still oldschool.. most of the quests are not like level 1 starting area but are more intence and fun. Like: kill the assassin. There are a lot of dungeons though. Within 5 minutes gathering quests in outland you will get your first dungeon quest.

Do there seem to be any mechanisms to prevent chaos in Hellfire Peninsula when the zone gets zerged by hundreds of players at the same time the day TBC is released?

Nope. Prepare to see server crashes. Plus when i got there there were 40 mobs level 70 elite storming the gate.

Is questing and leveling up in small groups (2-5 man) outside of instances viable? I heard the group XP bonus got buffed, any further information on that?

The XP has a bonus already for testing purposes - havent noticed group xp bonus gain. It is very viable to quest outside instances and level. I'll look into it.

With the stamina-buff, do heals heal significantly more at level 70, as well? If heals don't scale as fast as HP, isn't Greater Heal (or big heals in general) the best heal later on, even for PvP?

I'm not 70 so I don't know. You get better spells though when you level, but I will wait till they make premade 70 level chars to test a priest full healing and a warrior full pvp and a shadow priest (mjahhhah).

Also, it would be nice if you can show some new tailoring patterns .


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Manofwar
Пост #568 (Всего #126705); Дата 17.10.2006 - 18:56  Новости., Дренеи за Альянс.
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http://www.worldofraids.com/v2/?page=blacksmithing и еще немного

ЗЫ все что написано выше стырено с форума его гильды, я там зареген по блату давно просто smile.gif если скрины не сможете глянуть я их выложу куданить


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Tomoko
Пост #569 (Всего #126708); Дата 17.10.2006 - 19:02  Новости., Дренеи за Альянс.
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Вечная ньюби



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сопсно, warcry.ru получили приглашение на бетатест ТВС (как официальный фансайт вов в россии) ... так что для тех, кто хочет про твс по-русски - http://warcry.ru/forum/index.php?showforum=45 wink.gif


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простите, не удержалась
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Etena
Пост #570 (Всего #126722); Дата 17.10.2006 - 19:46  Новости., Дренеи за Альянс.
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2Manofwar:
Паа-апа, это ты сейчас с кем разговаривал? blink.gif


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Etena - Human / Paladin
Ashu - Night Elf / Druid
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...не то, что бы я не любила юбок. Юбки - это, в общем, тоже почти одежда.
Просто я не люблю ходить без штанов..
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